Saturday, January 24, 2015

The bus ride project


I COULD be working on still art at the moment, but I'm
working on an animation at the moment, so, yeah.
My time's devoted to this guy at the moment.

Monday, January 19, 2015

The DJ Pad


This one took a little longer than the others,
but it was worth it to get that "string bean"
limb kinda style!


As usual, I started out with my initial paper sketch...


Then I began the line work.
I jumped the gun on the colors so I can get
a feel for how I want the room.


Then I dropped the base colors on everything and
removed the outlines (because I REALLY like it this way),
but that wall corner stayed to show the bridge
between the far and left wall



Whilst the wall thing worked, it being the only line made it
stand out too much, so I added detail lines to everything
to show what texture was what.


And as a final tough added lighting.
By the way, I'm getting into the stringy limb thing a lot so
I may pick this up once I finish my current animation.

Friday, January 16, 2015

Redisign #2


I was having so much fun over the break redesigning some characters
I even went back and redesigned my first one... again! Really
liking the lineless look so far, but I'll see how long that lasts.

Wednesday, January 14, 2015

Sub-main character


Welp, I finished a second one and realized: these two
would go great on the same page! So I spliced
them together. They are the same character, but
at two separate points in my cruel, cruel plot system.

Monday, January 12, 2015

Character stuff


Welp, it's been almost a month, but it's back to work now.
Even though I was technically on a break, I did a lot
of character design sketch work over December. I may finish all
of them, but I had to finish this guy first! He's a redesign of
a prior character I'd made about a year ago!

Friday, December 19, 2014

Happy winter!

Welp, this is the last thing I'm going to post this year 
due to the semester being over. I hope everyone enjoys
thier winter break, if you're getting one (like me!)





Saturday, December 6, 2014

The pan shot


Happy winter! While progressing my storyboards I came across a pan shot
amoungst the boring boards so I thought "let's show this!"

I started with a long storyboard, with the line through the sketch
to show where the shot begins and ends.

Then, I outlined all of the important stuff, or just things
in need of outlines. By the way: there is no character
animation in this shot, s that's the only reason
I decided to outline Jack along with the bg (background).


Coloring is as simple as keeping the base colors
I've been using... at least at this stage of my pan shots.
And I decided against including the fish from the
original drawing due to continuity issues
that would be raised from it.


Texturing is always a bit of a hastle, but no matter what
style you're going for its best to remember that further
objects have less detail, so texture less on
far objects (this is part of why my bg mountains 
never had outlines).


Remembering where I'd placed the sun is
a bit tedious, but using that memory I found the
spaces that need highlight and shadow
(minus my characters due to style synergy)


Lastly, I added a graident white to blue soft light over everything!
Black is what I'd normally use, but due to my pan shots
being better than shots with animation, I used complimentary
color shadows so that it comes out in a better mix.

This animation still has a ways to go, but there's definite progress being made.

Saturday, November 22, 2014

General store

Until I'm finished with my animation, I might just post
continue to post my progress as I do things...
and show how I do things with things, too.
Maybe.


First step I did was grab the storyboard of the shot I needed 
(ignore Jack for now. He's not important) and get
that image all by itself.


From there I proceeded to outline everything that wouldn't move
within the framed shot (because merging a still background
to character animation is a BAD IDEA) and tweek a
few things I noted from my original artwork of this building.


From there, I checked if this building has been colored before (and it has
due to previous shots of the same building) and color
it to show that it is indeed the same building. Sometimes I tweak
stuff due to distance color fading, but I don't think it's
necessary at this moment.


From there, I texture what I need to as to fit my liking.
This does, by the way. I'm actually content with
my backgrounds in this style.


Add a little shadow and viola! One more background done
in a long list of backgrounds needed for the animation
to be completed!

Wednesday, November 19, 2014

Jack


So! I'm not a fan of turn-arounds. Still, this is his, 
and his was needed considering he's the main character 
of that animation I'm working on. 1 and two were my original color
ideas for his outfit. And no, 2 wasn't a copy of freddy kruger.
It's just a coincidence. Seriously.

Monday, November 10, 2014

The town

Guess who did more stuff?!


A dried-up waterfall. Sort of. It's hard to explain.


The shade beneath the saloon isn't much cooler than the 
direct sunlight outside of it.


A view of all the buildings in town. This one 
is actually a pan shot.


Everyone's favorite saloon! But it's... kinda dreary, right?

Not sure if I'm posting my finished animation up but we'll see!